(1) a session title describing an investigated topic with few words:
Ubiquitous Decision Support with Bayesian Network and Computational Creativity
(2) a brief description explaining the main guidelines
As competition among companies becomes fierce, importance of cretivity increases much more. Traditionally, creativity was studied in various contexts in the fields of management, psychology, and children education. However, as social networks emerge as one of vehicles with which decision makers can get timely information to make high quality of decisions, creativity has been investigated from the computational perspective rather than God-bestowed gifts. Additional advantage of using the computational creativity is that creativity can be managed within the context of teams and organization by adjusting the network structure such as density, structural hole, etc. Meanwhile, Bayesian network has been regarded as a crucial vehicle of representing a set of causal relationships among decision variables and target variables. Such characteristics of Bayesian network can be effectively merged with basic concepts of computational creativity to come up with building robust and innovative decision making frameworks that could be extremely useful for decision makers. Relevant topics for this special session may include the following themes, but related topics are always welcomed.
- smartphones usage behavior
- ubiquiotous device users' psychological status (wellbeing, stress, loneliness, harassment, etc)
- team creativity analysis
- social network approach to creativity
- exploration and exploitation strategies for optimizing R&D activities in companies
- balance of exploration and exploitation
- ubiquitous decision support system
- Bayesian network applications in decision making
- miscellaneous
(3) a proposition of some expert names with affiliations in the domain of interest
Dr. Seong Wook Chae (National Information-Society Agency, South Korea)
Dr. Young Wook Seo (National IT Promotion Agency, South Korea)